

Because space doesn’t give two shits whether you live or die out there. She’s just out there in space, orbiting the Earth, facing all the different ways for people to die in space. There are simply far too many perfectly natural and realistic ways for Sandra Bullock to die in that movie.

#Outer wilds anglerfish movie#
You know what movie absolutely scares the pants off of me, keeping my toes curled in anxiety the entire time? Gravity, with Sandra Bullock. And because I don’t believe in zombies or ghosts or demons or Cthulhus, I can release myself into speculation and say, “Wow, it sure would be scary to have to deal with any of that stuff,” and still laugh at myself for falling for predictable jump scares and have a good time. In that regard, it reminds me of the one horror movie that absolutely shook me. It simply doesn’t shy away from the fact that exploration is dangerous, and that space exploration can be especially creative in the ways that environments can kill you. It’s about as purely explorational as an explorer-type game can be. Let me reiterate, for those who haven’t yet played Outer Wilds (and you definitely should play Outer Wilds): this is not a gory game. You might just jetpack yourself a little bit too high on a planet with just enough gravity to crunch your delicate legs into flour on impact. No, the sand is pushing you into the roof of the cave and crushing you to death from below. What’s that? You’re not sinking into the sand. You might get caught in a cave that is slowly filling with sand. But when the little land mass you were standing on comes crashing back down to land, the impact will destroy you.

You’re wearing a space suit with a jet pack. You might stand on an island that suddenly gets swept up into the atmosphere by a monstrous cyclone. You might accidentally jump into a black hole and then spend the rest of your brief life orbiting a planet where you can actually see your ship way back down on the surface, counting down the seconds while your oxygen meter slowly ticks to zero. My very first mission I actually died of “not realizing that I wasn’t already wearing a space suit.” Stepped right off the ship and gagged to death in the void.īut that’s just the tip of the iceberg. There’s always good old-fashioned running out of oxygen. You’ll figure that out as you go.įor example: you’ve got the classics, like accelerating in your ship too quickly towards a planet and failing to reverse thrust fast enough (but not too fast, or you’re hurtling back out into space again). However, I think I might revise that to, “You are welcome to try to go anywhere or do anything.” The only real boundaries to exploration in Outer Wilds are the number of horrible ways you can die in space. It’s one of the coolest aspects of the game’s “go anywhere, do anything” attitude. One of the most memorable things about Outer Wilds is the way it takes zero-gravity three-dimensional physics seriously. Or fifteen words: There are way too many ways to die in space and they are all awful. So, why do I find this game so terrifying? I have two words for you: space realism.
